Assets
Graduation project
Amsterdam Houses
These houses were created using a modular building process
Lonely Island by aviana on Sketchfab
Sewer Scene by aviana on Sketchfab
Sewer
A scene in which I wanted to practice lighting and procedural texturing. The textures were made in Substance Designer.
A scene in which I wanted to practice lighting and procedural texturing. The textures were made in Substance Designer.
Mage Tower by aviana on Sketchfab
Mage Tower
This mage tower was a challenge to find a good balance for the textures. My goal was to make it nice to look at with a nice contrast.
This mage tower was a challenge to find a good balance for the textures. My goal was to make it nice to look at with a nice contrast.
Alley way
After painting lots of assets and scenes, I wanted to make a change and try some PBR texturing with Substance Designer.
After painting lots of assets and scenes, I wanted to make a change and try some PBR texturing with Substance Designer.
Windmill Scene by aviana on Sketchfab
Windmill
This windwill was made to practice architecture in games. I am stilling planning to add props to the scene.
This windwill was made to practice architecture in games. I am stilling planning to add props to the scene.